On the Marches, the Welsh have also been united, by Prince Llywelyn, who threatens the lightly held English border fortresses and rules over a people who simply refuse to be subjugated. However, the chieftain Brian O'Neill has succeeded in uniting the Irish, and despite their lack of heavy infantry and financial difficulties, with a strong push they may seize the island. In the far west, on Irish soil, England tenuously holds a network of fortresses that keep the Irish at bay. The Kingdom of England exercises influence over most of the Isles, but its power is contested from several theaters. Sacrificing upholds the religion of the Sun God and increases the happiness of your people.Īt the beginning of the Britannia campaign in 1258, the British Isles are in chaos. They can also sacrifice populations upon capturing a settlement or they can sacrifice captured enemy troops.
The Chichimeca can also use enemy technology to their advantage.Īll of the factions that believe in the Sun God are able to sacrifice units instead of disbanding them. The Apache can also use the technology of colonizing factions- after battling a colonizing faction such as New Spain, the Apache will be able to construct gun trading Tipis and horse trainers. Playing as the Apache you have access to the "warpath" ability which is the equivalent of a crusade or jihad in Medieval 2: Total War.
These titles unlock more advanced building levels for the player to use. French and English forces will show up in the same way: the French in North America and the English in South America and Panama.Īlso, when playing as New Spain, as the player progress through the campaign, they will be presented with missions from the King of Spain, and when sufficient influence is gained, the player may be granted a higher title of nobility, such as Baron, Count, etc. Once spawned, the New Spain faction can use these armies however they see fit. This campaign implements the various conquistador armies that went to the new world by spawning large, formidable armies in the Americas with allegiance to New Spain. New Spain, Aztec Empire, Mayans, Apachean Tribes, Chichimeca (Unlockable), Tlaxcallans (Unlockable), Tarascans (Unlockable), New France (non-playable), England (non-playable).The Europeans must struggle with exploring an unknown land filled with violent natives, whilst the Native Americans attempt to stall foreign invasion whilst simultaneously expanding their own lands at the expense of their neighbours. The Americas campaign is set in the early sixteenth century, covering the early period of European colonisation of Central America. Please remove this tag when the page has been improved. Please discuss this issue on the talk page, or contact Wiki Staff. This article needs some additions or rewriting. You can play a quick game or a custom game with all the factions included.įactions -See main article: Medieval II: Total War Kingdoms Factions Units -See main article: Medieval II: Total War Kingdoms Units Please note that when the factions list below states that a certain faction is non-playable then this applies ONLY to the Campaign game. Each new campaign must be individually installed and the entire expansion pack takes up around 4 GB of hard drive space. Medieval 2: Total War Kingdoms has 4 new campaigns, each one focusing on a different area.